It seems I have put more than blogger in a tail spin. It seems the kind of moment that makes one want to coin a new phrase: Yarrbear Whines.
Mind you, I don't like the name calling. I am not a carebear, and it is illogical to suggest that I am simply because I am not a pirate. I am just a PvPer who really enjoys the industry side and doesn't currently have a chance for PvP.
There are those that toss around carebear in a purely derogatory fashion. There are those that think that carebears are substandard players, that have no business playing Eve, and should be removed from the game. These are likely what I would want to call Yarrbears; players that like to call themselves pirates, but who are actually griefers. They give real pirates a bad name. These same Yarry types are likely the ones that cry foul when someone uses warp core stabilizers or when their win button of choice gets nerfed.
Whatever, HTFU, and all that good jazz.
Contrary to public misinterpretation, I have no desire for PvP-free zones. I have no desire to change the engine to make PvP impossible. And yes, I am distancing myself from some comments I've made, but that is because they didn't come across as I intended. I am sorry for that.
I do, however, want to make piracy harder across the board, so that only real pirates will do it. And trust me, I can find some real pirates. They have some fantastic operations going on. It is quite tempting, actually, to become a pirate. But at the end of the day, I like to have something a little bigger to show for it. Besides, low sec warfare is nothing compared to null sec warfare. One day, I'll get back to 0.0.
Why do I want to tweak PvP? I propose an experiment for anyone with the free time to do it (read: not me, since I have no free time).
Build a high sec suicide ship of your choice. If I were doing it, I'd build a battlecruiser. Insure it with the best insurance you can. The reason I say build it yourself is, the Gold and Platinum insurance cover more than the cost to build a battlecruiser. If you have a really good BPO and get your materials cheap enough, even the silver will cover the cost. The battlecruiser now costs the difference between the insurance premium and the return on the insurance. Put on the cheapest high-damage, suicide fit that you can and find your hub of choice, or your 0.5-system-with-good-traffic of choice. I hypothesize that one could nearly strike at random and at least break even. I hypothesize that if one were to sack a good sample rate of suicide ships in this manner, one would find that they aren't losing nearly as much money as one would fear, if in deed they were to lose money at all.
To me, that is what is broken. One should have to think about it. One should have to lay in wait and strike targets carefully, with some thought, and with some great risk. Otherwise, the only ones taking a risk are the haulers. Again, it isn't my goal to make the game easier for non-PvPers, for carebears if you like, but to make the game equally hard for PvPers and non-PvPers alike.
In all of the discussion, someone suggested a rugby match analogy. Analogies are prone for failure, but I'll expand it bit more just for fun. The flaw in the original analogy, to my thinking, is that the pitch is not high sec. The pitch is low sec. Waiting in line at the concession stand is 1.0. One should be able to wait in line at the concession stand without fear of mugging.
Mind you, if one waits in that line with money hanging out of his pockets and more bling than Cadillac pitch at a hip-hop concert, then he should constantly live in fear of mugging. I won't feel bad if he is exploded in line.
But again, see my experiment above. I think one could probably not go broke just popping random people that roll into or out of Jita.
I will admit, I don't know why I really harp on this. I have never been the victim of random violence. So I can't say for sure that it is a rampant problem. It is entirely possible that my hypothesis is wrong. It is also possible that my hypothesis is right, but that it is actually much too boring for anyone to do.
At last, I'd like to close the ninja salvage discussion.
Unlike everyone who responded to me, I have actually found a legitimate reason why salvage is "easy" (doesn't provoke PvP) and looting isn't. By allowing anyone to salvage, there is the possibility that more salvage makes it to market and controls the price of salvage and thus the products built from salvage. I imagine there is a bit more price control in that the ninja salvagers don't have the same bills to pay that the mission runners do, and thus they may be willing to sell for less.
That does make sense. But I think it is the wrong approach to fixing the problem. First off, I don't see why salvage and looting are different. They are the same action. They are both made possible by the same series of actions. Yes, I could understand the idea that both looting and salvaging should be "easy" actions. After all, why should a wreck by owned by anyone?
But, being a gamer, and not merely someone that plays games, I am interested in the mechanics and dynamics and balance behind it. I think provoking PvP gives more opportunities for player interaction. I think it simply makes more sense from a game point of view that one would want to make the harsh game of Eve harsh, not just a free ride for the ninja salvagers.
To make sure that wrecks don't go unsalvaged (after all, there are mission runners, I'm sure, that can't be bothered, are too full, or don't think it is worth their time) I think ownership of a wreck should have a timer. After 30 or 60 minutes, the wreck goes from being yellow to white, and anyone can loot and salvage without provoking PvP.
I think that would be a good compromise to insure that salvage makes it to market and that the game is hard for all parties involved.
Again, I think all spawns should be sleeper-smart, and I think spawns should be balanced such that PvE fittings are much closer to PvP fittings.
Mind you, I don't run kill missions, so I don't have a personal problem with ninja salvagers. I'm not sure why I care to fix it.
Then again, perhaps an objective third party is what is always needed.
Next week, I promise, I'll talk about market PvP (unless we get into low-sec and something interesting happens).
Showing posts with label piracy. Show all posts
Showing posts with label piracy. Show all posts
29 October 2009
Cold, Harsh Mistress
I made the mistake of getting into a conversation in the Eve Bloggers channel. Lesson learned. That wasn't too much better than the forums. It seems I cried many a carebear tear because I disagreed with everyone. It seems that simply the desire to have a balance between pew and non-pew means you are a crybaby. Clearly, I don't get it. And now I have lost respect for some.
To highlight the discussion:
Criminally tagged capsuleers can enter a high security system in only their capsule, and the local authorities will ignore them. They can board a ship in space, like one pulled from the ship maintenance bay of an Orca. The discussion started on what part of that needed to be nerfed.
Someone related that there was calls in the forums to have the Orca nerfed. I don't think it makes sense to nerf the Orca just because it can be used for piracy. You don't hurt the pirates, you just hurt the miners. I don't mind if pirates smuggle ships of war into high sec. But common sense to me says that if they approach a gate or a station, then the standard faction spawn should appear.
I don't know how that works, but apparently I'm too much of a carebear, using common sense and all. Clearly, the authorities are blind, and they can only attack you if somehow you enter through a gate or undock. Pointing this out, apparently, is an act of carebear crying.
Another part of the conversation spawned from ninja salvagers. Personally, I don't think it makes sense. You now have a zero-risk occupation. The ninja salvager should risk something. I don't see why the loot in the wreck should be protected, but not the wreck itself. The easiest answer is, salvage or loot, you go flashy.
Again, this is me crying great carebear tears, using common sense and all. What I truly don't understand, are some of the defenses used to protect these behaviors.
"CCP has been very clear about this topic."
CCP has also made mistakes in the past. A lot of them. Big ones. CCP is not infallible. To use the defense that it is structured that way, intended that way, legal that way, is very scary, in New Eden and out. Something is just, balanced, and fair based on its own merits, not because the game designer says so.
I like that Eve is dangerous and you are never completely safe.
Yet, the same people who say this, also think that ninja salvagers should keep their risk-free lifestyle. I'm sorry, but I have to think that the people using this defense really mean, "I like that Eve is dangerous for the mission runners." To my way of thinking, it should be dangerous for everyone equally. There shouldn't be a no-risk occupation that is built around harvesting the spoils of others.
Again, I don't think that ninja salvaging is wrong. I don't think it should be stopped. I just think it shouldn't be risk-free, particularly since it does directly involve another capsuleer who has extremely limited means of recourse. And is anyone complaining about ninja looting? They should be the same.
New Eden should be dangerous, but it shouldn't be the responsibility of griefers to bring the danger. There are very common sense solutions that would make piracy dangerous such that only smart pirates will actually do it.
In the course of full disclosure, I am not a mission runner by trade. I run some missions for standings, and as a result, I run courier missions because they are quicker. I rarely run kill missions. I've never had anyone bother me in a mission. I've never had anyone flip a can while mining (even when I'm bored and leave bait cans). I also would not consider myself a carebear. I currently have limited access to PvP, but there are reasons for that, and eventually I'll have the chance to either return to the militia or return to 0.0. And yes, I've been in 0.0 wars, before there were cynos, before there were dreads and titans and doomsdays. And yes, that is tougher (and more fun) than anything in low sec.
p.s. It seems that this has been dragged out into the Tweeterverse and into other blogs. That is fair, and to be expected, I guess. But I have to admit that I'm really bothered that others have made this so personal and can't seem to make a comment without following it up with how I am a carebear crybaby or that I am simply and completely wrong.
I also am disturbed by the mindset of some that those that do not engage in PvP are inferior. That really bothers me. I love this game. I love to play it my way. I don't get missioning. That doesn't mean missioners are less of a player, aren't as good as me. I enjoy 0.0 wars, and I think they are much harder than FW or any low sec combat. That doesn't mean I think FW or low sec pirates are inferior to 0.0 warriors. I completely don't understand how anyone could enjoy scamming others (seriously, dude, where is the fun in that? "Your shoe's untied. Made you look." was only funny once.). That doesn't mean I should consider them inferior.
Okay, in all honesty, I would never knowingly hire a scammer into my corp.
I am not upset or worked up by this, but I do feel there has been more personal attacks against me than appropriate. And as a result, I feel I've lost some respect for capsuleers that I was really eager to work more closely with.
There is also some confusion, I feel, over just how anti-PvP I may seem. I am not anti-PvP. I do not think the game mechanics should be changed to the point where there is no PvP, or PvP-free zones. But I do think that New Eden needs to be harder for those that instigate unprovoked attacks. I do not think they are wrong, I just think they have it too easy.
p.p.s I meant to mention this earlier: all spawns should be like Sleeper spawns. I don't like kill missions cause they are just one big rinse/repeat. The only way the mission can defeat you is through sheer numbers. It should work smarter, not harder. Making the spawns smarter will not only give the missioners a challenge, but make things more interesting for the ninjas.
To highlight the discussion:
Criminally tagged capsuleers can enter a high security system in only their capsule, and the local authorities will ignore them. They can board a ship in space, like one pulled from the ship maintenance bay of an Orca. The discussion started on what part of that needed to be nerfed.
Someone related that there was calls in the forums to have the Orca nerfed. I don't think it makes sense to nerf the Orca just because it can be used for piracy. You don't hurt the pirates, you just hurt the miners. I don't mind if pirates smuggle ships of war into high sec. But common sense to me says that if they approach a gate or a station, then the standard faction spawn should appear.
I don't know how that works, but apparently I'm too much of a carebear, using common sense and all. Clearly, the authorities are blind, and they can only attack you if somehow you enter through a gate or undock. Pointing this out, apparently, is an act of carebear crying.
Another part of the conversation spawned from ninja salvagers. Personally, I don't think it makes sense. You now have a zero-risk occupation. The ninja salvager should risk something. I don't see why the loot in the wreck should be protected, but not the wreck itself. The easiest answer is, salvage or loot, you go flashy.
Again, this is me crying great carebear tears, using common sense and all. What I truly don't understand, are some of the defenses used to protect these behaviors.
"CCP has been very clear about this topic."
CCP has also made mistakes in the past. A lot of them. Big ones. CCP is not infallible. To use the defense that it is structured that way, intended that way, legal that way, is very scary, in New Eden and out. Something is just, balanced, and fair based on its own merits, not because the game designer says so.
I like that Eve is dangerous and you are never completely safe.
Yet, the same people who say this, also think that ninja salvagers should keep their risk-free lifestyle. I'm sorry, but I have to think that the people using this defense really mean, "I like that Eve is dangerous for the mission runners." To my way of thinking, it should be dangerous for everyone equally. There shouldn't be a no-risk occupation that is built around harvesting the spoils of others.
Again, I don't think that ninja salvaging is wrong. I don't think it should be stopped. I just think it shouldn't be risk-free, particularly since it does directly involve another capsuleer who has extremely limited means of recourse. And is anyone complaining about ninja looting? They should be the same.
New Eden should be dangerous, but it shouldn't be the responsibility of griefers to bring the danger. There are very common sense solutions that would make piracy dangerous such that only smart pirates will actually do it.
- Transferable kill rights. How often does anyone actually have the ability to claim a kill right? It isn't a deterrent by any measure. Again, I don't want to end piracy, just make sure there are pressures acting against it so there is balance and people have to work to succeed.
- Looters are flashy. Today, the suicide pirate falls onto your kill rights board, but the hauler next too him does not. Why?
- When CONCORD is involved, there is no insurance payout. Immediately I'm sure there are those that will think I'm trying to break the back of high sec piracy and end it. I am not. One can make more than enough money in suicide piracy to pay for well fitted suicide ships. What I seek to end are the silly upside down attacks. Suicide attacks involving a battleship? Against a barge? Barges can't hold much. They don't have many slots and aren't likely to drop but so much. The only way this is profitable is because the battleship is nearly free. I am not a pirate, and even I can find targets that will not only pay for the ship involved, but will pay for ten more so one can continue suicide attacks even when droppings are slim. Again, it all goes back to life should be hard for everyone.
In the course of full disclosure, I am not a mission runner by trade. I run some missions for standings, and as a result, I run courier missions because they are quicker. I rarely run kill missions. I've never had anyone bother me in a mission. I've never had anyone flip a can while mining (even when I'm bored and leave bait cans). I also would not consider myself a carebear. I currently have limited access to PvP, but there are reasons for that, and eventually I'll have the chance to either return to the militia or return to 0.0. And yes, I've been in 0.0 wars, before there were cynos, before there were dreads and titans and doomsdays. And yes, that is tougher (and more fun) than anything in low sec.
p.s. It seems that this has been dragged out into the Tweeterverse and into other blogs. That is fair, and to be expected, I guess. But I have to admit that I'm really bothered that others have made this so personal and can't seem to make a comment without following it up with how I am a carebear crybaby or that I am simply and completely wrong.
I also am disturbed by the mindset of some that those that do not engage in PvP are inferior. That really bothers me. I love this game. I love to play it my way. I don't get missioning. That doesn't mean missioners are less of a player, aren't as good as me. I enjoy 0.0 wars, and I think they are much harder than FW or any low sec combat. That doesn't mean I think FW or low sec pirates are inferior to 0.0 warriors. I completely don't understand how anyone could enjoy scamming others (seriously, dude, where is the fun in that? "Your shoe's untied. Made you look." was only funny once.). That doesn't mean I should consider them inferior.
Okay, in all honesty, I would never knowingly hire a scammer into my corp.
I am not upset or worked up by this, but I do feel there has been more personal attacks against me than appropriate. And as a result, I feel I've lost some respect for capsuleers that I was really eager to work more closely with.
There is also some confusion, I feel, over just how anti-PvP I may seem. I am not anti-PvP. I do not think the game mechanics should be changed to the point where there is no PvP, or PvP-free zones. But I do think that New Eden needs to be harder for those that instigate unprovoked attacks. I do not think they are wrong, I just think they have it too easy.
p.p.s I meant to mention this earlier: all spawns should be like Sleeper spawns. I don't like kill missions cause they are just one big rinse/repeat. The only way the mission can defeat you is through sheer numbers. It should work smarter, not harder. Making the spawns smarter will not only give the missioners a challenge, but make things more interesting for the ninjas.
02 October 2009
Helicity's Quiz
I want to make clear that I do not think piracy should be driven from New Eden completely. I want to make clear that I do not hate all pirates. I also want to clear up the confusion that I am not a pirate. Yes, I do frequent the Hellcats Pub channel, but I am not a pirate.
My response to Helicity's quiz can be summed up as, "When piracy is hard, only pirates will do it."
My complaint with piracy is that it is too easy. And by that I mean, pirates don't have to rely on piracy as their income. I would wager that most pirates don't make money at it. Most pirates likely have a side business, possibly through an alt, or a steady supply of PLEX.
That isn't to say that all pirates fail to make money. I think The Bastards Alliance demonstrates that one can make quite a healthy living off of loot and ransoms. My run in with Teff nogero has taught me that one can make a healthy living off of suicide piracy.
I will admit that I don't have the ability to survey piracy in New Eden. I doubt anyone does. I can't say for certainty how widespread these situations are. That aside, I am still going to give these examples as the basis for my complaints because no one can get better data.
As to solutions, my first answer, and I'm sure the biggest game changer, is to remove all alts. Not just second accounts, but remove the two alts on any single account. I know this would never happen, but it would do a lot to cut out those pirates that are really just griefers. It would cut out those pirates that can't make money at it.
Consider for example the high-sec suicide pirate. He has an alt in a hauler, waiting to loot the wrecks, the victim's and the suicide ship. That venture becomes less profitable when there are really two mouths to feed and not just the two alts of the one mouth.
Consider for example the low-sec pirate. These pirates tend to be proud of their -10 security rating. This security rating is a badge of honor, not the hindrance that CONCORD intended. Without high-sec alts to make beer runs, these pirates would have to pay a premium to get their goods, either through low-sec traders, or though high-sec supply contracts.
On a side note, I would be more than happy to help fill the new market needs that emerge from this stripping of alts.
That isn't to say these ventures wouldn't still be profitable. And that isn't to say that I think these ideas are wretchedly horrible and should be banned. It just shouldn't be so easy and so prevalent. Pirates should have to work for their ISKies just like the rest of us.
Another solution that I want to propose is selling kill rights. There is a bounty system in place today, but several pirates just have themselves offed by a corp mate with the bounty gets high enough to cover the clone. They pocket the rest. The bounty system doesn't create the encouragement to have bounty hunters.
In high-sec, suicide pirates should be more susceptible to kill rights. Currently, members of the victims corp may respond for a period, but this means that the corp has to have PvPers. This may be the same corp that hires mercenaries during a war. Can they hire mercenaries for kill rights? Again, there is no market for bounty hunters.
I don't see this being as big a deal in low-sec. The only time the kill rights will really matter is on the gates and stations where there are guns to respond to illegal aggression. Still, it may give an incentive for more people to move to low-sec if they can be hired as bounty hunters.
A third solution that I would like to offer is to change the way security standings are calculated. Low-sec pirates are proud of their -10, and I do applaud them for that. If they were willing to be brave enough to do that in a world with no alts, I would have much respect for them.
High-sec pirates will yarr for a bit, then trundle off to grind back their security status so they can yarr again. The security status doesn't become an accurate indicator of the intentions of a pirate. CONCORD suddenly considers him not so bad because he busted up some lowly Angel's?
I would like to see positive security status either awarded painfully slowly, or awarded only for dispatching someone with a equally low or lower security status. In other words, pirate with a -6 has to defeat the pirate with -6 or lower to raise his own. I would hope this would promote some pirate-on-pirate violence.
I might only give them a reason to have rookie frigate evenings where they all reach around and raise their security status together.
My last solution is simply to open up a capsuleer's interaction with the environment. Why is System X only a .5? Why can't a corporation invest in or work with CONCORD to raise it (and why can't pirates work to lower it)? This idea starts down a rabbit hole of possibilities that tie into New Eden as a platform spanning beyond what capsuleers do in Eve. And I'll leave that and SimStation and other ideas for a future post.
My response to Helicity's quiz can be summed up as, "When piracy is hard, only pirates will do it."
My complaint with piracy is that it is too easy. And by that I mean, pirates don't have to rely on piracy as their income. I would wager that most pirates don't make money at it. Most pirates likely have a side business, possibly through an alt, or a steady supply of PLEX.
That isn't to say that all pirates fail to make money. I think The Bastards Alliance demonstrates that one can make quite a healthy living off of loot and ransoms. My run in with Teff nogero has taught me that one can make a healthy living off of suicide piracy.
I will admit that I don't have the ability to survey piracy in New Eden. I doubt anyone does. I can't say for certainty how widespread these situations are. That aside, I am still going to give these examples as the basis for my complaints because no one can get better data.
As to solutions, my first answer, and I'm sure the biggest game changer, is to remove all alts. Not just second accounts, but remove the two alts on any single account. I know this would never happen, but it would do a lot to cut out those pirates that are really just griefers. It would cut out those pirates that can't make money at it.
Consider for example the high-sec suicide pirate. He has an alt in a hauler, waiting to loot the wrecks, the victim's and the suicide ship. That venture becomes less profitable when there are really two mouths to feed and not just the two alts of the one mouth.
Consider for example the low-sec pirate. These pirates tend to be proud of their -10 security rating. This security rating is a badge of honor, not the hindrance that CONCORD intended. Without high-sec alts to make beer runs, these pirates would have to pay a premium to get their goods, either through low-sec traders, or though high-sec supply contracts.
On a side note, I would be more than happy to help fill the new market needs that emerge from this stripping of alts.
That isn't to say these ventures wouldn't still be profitable. And that isn't to say that I think these ideas are wretchedly horrible and should be banned. It just shouldn't be so easy and so prevalent. Pirates should have to work for their ISKies just like the rest of us.
Another solution that I want to propose is selling kill rights. There is a bounty system in place today, but several pirates just have themselves offed by a corp mate with the bounty gets high enough to cover the clone. They pocket the rest. The bounty system doesn't create the encouragement to have bounty hunters.
In high-sec, suicide pirates should be more susceptible to kill rights. Currently, members of the victims corp may respond for a period, but this means that the corp has to have PvPers. This may be the same corp that hires mercenaries during a war. Can they hire mercenaries for kill rights? Again, there is no market for bounty hunters.
I don't see this being as big a deal in low-sec. The only time the kill rights will really matter is on the gates and stations where there are guns to respond to illegal aggression. Still, it may give an incentive for more people to move to low-sec if they can be hired as bounty hunters.
A third solution that I would like to offer is to change the way security standings are calculated. Low-sec pirates are proud of their -10, and I do applaud them for that. If they were willing to be brave enough to do that in a world with no alts, I would have much respect for them.
High-sec pirates will yarr for a bit, then trundle off to grind back their security status so they can yarr again. The security status doesn't become an accurate indicator of the intentions of a pirate. CONCORD suddenly considers him not so bad because he busted up some lowly Angel's?
I would like to see positive security status either awarded painfully slowly, or awarded only for dispatching someone with a equally low or lower security status. In other words, pirate with a -6 has to defeat the pirate with -6 or lower to raise his own. I would hope this would promote some pirate-on-pirate violence.
I might only give them a reason to have rookie frigate evenings where they all reach around and raise their security status together.
My last solution is simply to open up a capsuleer's interaction with the environment. Why is System X only a .5? Why can't a corporation invest in or work with CONCORD to raise it (and why can't pirates work to lower it)? This idea starts down a rabbit hole of possibilities that tie into New Eden as a platform spanning beyond what capsuleers do in Eve. And I'll leave that and SimStation and other ideas for a future post.
29 July 2009
Mayor of Tortuga
Mynxee was musing about using wormhole space as a base of operations for pirates. Reading her post, I would have to say she makes a good argument that it may be impractical and more of a problem. It may be fun for hunting, but without the logistics to support the campaign, then it is too much of a hassle. And I just don't see piracy as being profitable enough in and of itself to pay for a POS and the logistics contract to keep it operational and staffed. For that manner, I would wager that a sizable number, if not a majority, of pirates don't make enough pirating to pay for piracy. I imagine they need to deal in GTCs or run missions for their agents to actually purchase ships and fit them.
I do see wormhole space as being something very profitable for large corporation and alliances. They would have logistical problems, too, when the wormholes only opened in hostile space. I'm not exactly sure how that works. On the whole, I'm not sure how beneficial it is to have an unpredictable base for combat operations, so I imagine large corporations and alliances would only use it for industrial purposes.
But I don't want to completely discount the idea of Pirates in Wormhole Space. I think it could work wonderfully well. I think a wormhole space system could be set aside as a pirate heaven: a New Eden Tortuga. A place where pirates could buy and sell, a place where they could explore new grounds, a roaming convention, a constant party in the space beyond space. Bookmarks to the current entrances could be passed around the pirate community. Pirates could come in to lay low and meet each other, safely away from non-pirate bounty hunters (are they really a threat), or large corps on anti-piracy campaigns.
The big benefit would simply be community. A place where pirates could go to network, to find back up or pick-up fleets. I really don't know how well the pirating community gets along. Is there any honor among thieves?
I don't think I could ever be a pirate. I have an underdeveloped sense of schadenfreude. But I have to admit, the idea of trying to organize a New Eden Tortuga, that sounds like fun. Trying to keep it stocked, trying to arrange to have loot moved to market, trying to get pirates to get along well enough to not bust the whole joint up, all sounds like fun in a perverse way.
Yes, I do engage in activities in New Eden that I would find entirely too painfully boring planetside.
I do see wormhole space as being something very profitable for large corporation and alliances. They would have logistical problems, too, when the wormholes only opened in hostile space. I'm not exactly sure how that works. On the whole, I'm not sure how beneficial it is to have an unpredictable base for combat operations, so I imagine large corporations and alliances would only use it for industrial purposes.
But I don't want to completely discount the idea of Pirates in Wormhole Space. I think it could work wonderfully well. I think a wormhole space system could be set aside as a pirate heaven: a New Eden Tortuga. A place where pirates could buy and sell, a place where they could explore new grounds, a roaming convention, a constant party in the space beyond space. Bookmarks to the current entrances could be passed around the pirate community. Pirates could come in to lay low and meet each other, safely away from non-pirate bounty hunters (are they really a threat), or large corps on anti-piracy campaigns.
The big benefit would simply be community. A place where pirates could go to network, to find back up or pick-up fleets. I really don't know how well the pirating community gets along. Is there any honor among thieves?
I don't think I could ever be a pirate. I have an underdeveloped sense of schadenfreude. But I have to admit, the idea of trying to organize a New Eden Tortuga, that sounds like fun. Trying to keep it stocked, trying to arrange to have loot moved to market, trying to get pirates to get along well enough to not bust the whole joint up, all sounds like fun in a perverse way.
Yes, I do engage in activities in New Eden that I would find entirely too painfully boring planetside.
25 May 2009
I am not a Pirate
I am not a pirate. I don't do piratey things. And I've never been to Boston in the fall.
Unlike espionage, no one has accused me of being a pirate. It is merely something that I think on from time to time.
I've been active in the militia for just over a month. I've been on at least half a dozen sorties, in three different ships. I've participated in the destruction of 21 ships. The thing that strikes me is, I've not lost a ship, yet.
That tells me two things: Wars in 0.0 are much harder than militia activity; and I don't solo. And that is the point. I've always been in fleets. In the militia, the fleets very quickly fill two squads. I've always been in a you-will-be-called-primary Blackbird with at least a dozen other ships around me.
That gets me to piracy. I can't think of a reason to solo, unless I wanted to be a pirate. And I don't want to be a pirate!
My view of piracy is incomplete, and I mean no offense to pirates. Some of them are actually very nice people. But my view of the pirate life is that they prey on the weak. They don't defend. They don't seek profit. They don't have an objective beyond explicitly or implicitly ruining someone's day.
I just don't get that. If a capsuleer thinks he is so big and badass, shouldn't he stake a claim in 0.0 and defend it and make his mark? I'm probably very wrong, but it just feels like pirates enjoy being king of the hill, as long as it is a little hill.
I know that not everyone that solos is a pirate. There are capsuleers in the militia that solo. I recently refitted my Jaguar, and I can so see the potential for that ship to be a great solo platform. I see that same potential in the Wolf, the Rifter, the Stabber, the Vagabond, and plenty others. But I'm not in it for the kills.
I want to move the map. This is a misgiving I have with the militia fleets. They blob up and pick off stragglers and do little to really inhibit the Amarr's ability to make war. They also don't concern themselves with turning over 'plexes and pushing the border.
I could solo in militia, but I feel I could do more in a fleet. I feel we could do more than I could.
Lastly, I do want to point out that bounty hunting would be a fair solo activity. That activity, however, would likely require a lot more time than I feel I have.
Unlike espionage, no one has accused me of being a pirate. It is merely something that I think on from time to time.
I've been active in the militia for just over a month. I've been on at least half a dozen sorties, in three different ships. I've participated in the destruction of 21 ships. The thing that strikes me is, I've not lost a ship, yet.
That tells me two things: Wars in 0.0 are much harder than militia activity; and I don't solo. And that is the point. I've always been in fleets. In the militia, the fleets very quickly fill two squads. I've always been in a you-will-be-called-primary Blackbird with at least a dozen other ships around me.
That gets me to piracy. I can't think of a reason to solo, unless I wanted to be a pirate. And I don't want to be a pirate!
My view of piracy is incomplete, and I mean no offense to pirates. Some of them are actually very nice people. But my view of the pirate life is that they prey on the weak. They don't defend. They don't seek profit. They don't have an objective beyond explicitly or implicitly ruining someone's day.
I just don't get that. If a capsuleer thinks he is so big and badass, shouldn't he stake a claim in 0.0 and defend it and make his mark? I'm probably very wrong, but it just feels like pirates enjoy being king of the hill, as long as it is a little hill.
I know that not everyone that solos is a pirate. There are capsuleers in the militia that solo. I recently refitted my Jaguar, and I can so see the potential for that ship to be a great solo platform. I see that same potential in the Wolf, the Rifter, the Stabber, the Vagabond, and plenty others. But I'm not in it for the kills.
I want to move the map. This is a misgiving I have with the militia fleets. They blob up and pick off stragglers and do little to really inhibit the Amarr's ability to make war. They also don't concern themselves with turning over 'plexes and pushing the border.
I could solo in militia, but I feel I could do more in a fleet. I feel we could do more than I could.
Lastly, I do want to point out that bounty hunting would be a fair solo activity. That activity, however, would likely require a lot more time than I feel I have.
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