07 October 2009

Responses

I had a problem posting a response to my own blog in follow-up to responses that others posted. Instead of fixing that problem, I'm just going to respond here. If you, too, had problems posting a response, just send me a mail.

Wait... I had three responses, and only two people read this, so... nevermind.

The first response was from Helicity:

Making money from piracy is much harder than you think, this is mainly due to the low droprate on player modules.


No, making money from piracy is as hard as I think. The problem is, there is no pain for those that don't make money. They just get their money from somewhere else and wreak havoc yarring. A pirate doesn't have to make money as a pirate to be effective at taking money from others.

I'd also like to see upkeep on ships. It costs nothing for a blob of battleships to undock and camp a gate. If no one shows up, nothing is lost save some time. Some form of upkeep would help cut down on blobbing gate camps through out New Eden, not just in low sec.

I'd like to make piracy just hard enough that only those that are smart enough to figure out how to make money actually do it.

Mind you, I would like all aspects of the game to be that way, its just I don't think we have too many industrialists that continue manufacturing when losing money, or too many mission runners that can't keep themselves in ships, and so on. I think piracy and faction warfare are money-sink occupations, and I wish they were both fixed.

Mynxee followed with a few points. The first:

...don't be misled--piracy is an extremely difficult profession. Its biggest reward is the fun it offers


That fun is probably what drags in the griefers. I don't mind piracy, I just think that there are more griefers hiding behind the defense of "piracy is legitimate, you whiny carebear" then there are actual pirates. Again, I think the Hellcats and The Bastards Alliance have done a lot, at least in Republic space, to demonstrate that piracy can be profitable if you work at it.

Again, the fun is the only draw for FW. That may change with Dominion, but I still see FW as a money sink for most of the participants. I do think that should be addressed.

Mynxee's second point was,

"No alts" would be a losing proposition for CCP.


Yes, which is why it would never be considered. Still, I think it would dramatically improve the game.

She went on to say,

But were such a thing implemented, it wouldn't only affect pirates--it would affect solo players, 0.0 alliances, high sec mission runners, etc. Alts are as necessary as having multiple ships in your hanger for a good many players with widely varying play styles once they reach a certain level of experience in the game.


She was seconded by Selina:

As a 0.0 dweller, and not a pirate, I have to agree with Mynxee. I heavily rely upon my alts for moving goods in haulers through empire to the logistics point for our jump freighters. Soon I'll need them to move built goods through Empire so that I can keep my main industrialist at his work station. Think of it, as many call it in blogs, "associates" that work for you.


I have to disagree, ladies.

In the spirit of full disclosure, I have to admit to actually using one of my "associates", Ven Tamnej. I also have to admit to having a Power of Two account at one point, Vris Jungos.

Vris was a covert ops pilot who would run escort for me in Aridia and Fountain. It was a wonderful boon and made life much easier. Vris was sold after the six months.

Ven maintains a position as an occasional CEO alt and market tender. He can also run five copy jobs.

Still, I have to disagree. Yes, alts are nice, and they help, but they undermine one of the core tenets that CCP is trying to promote: players working with players. Why should I be allowed to run an operation from beginning to end completely by myself? Why not share that? Why not spread the wealth and build the teamwork and build the communities?

I've recently formed Odinsdagrting with a few close friends. They are still fresh out of the academy, so it is just me as the engine for this corporation. As a single personality, I'm still shocked at how much I can produce. My bottlenecks right now are the free time to stay on top of my jobs, and the money to buy the materials to actually build stuff. I can turn over battleships worth of materials in just a couple days, and I'm not really dealing in high-end stuff. So, with alts, wow!

Yes, alts are great, but they can make formidable operations out of a single player. Just as CCP wants to bust up the power blocs that are 0.0 alliances, I would like to see the high-sec production individuals forced to rely on others more. I'd like to the see the profession opened up more.

Really, I don't ever want any part of Eve to feel full or hard to get into. I want everything to always feel like the wild west. Lots of opportunities for those brave enough to dive in, regardless of the profession they chose.

I do realize, though, that a lot has to happen before this can happen.

A last point from Mynxee was,

I'd like to see the bounty system overhauled and made more interesting and into a true profession. There have been some good threads in the Assembly Hall forum with interesting proposals on this topic.


I have to admit to not being active in the forums. There are entirely too many trolls and short-fused flamers. I should at least give the CSM forums a look though. I don't think I could ever consider running for a seat, but I would like to be more involved in things. Perhaps if there were political parties I could help be an organizer.

A few last notes, so you can stop reading now if you are bored:

I don't comment on other blogs nearly as often as I should. I do appreciate comments. They let me know that at least someone is reading. And I have no delusions that I am always correct, so feel free to disagree.

In that vein, a gold star to Mynxee for being the biggest supporter of this blog. Thank you, I do appreciate it. Just goes to show that some pirates are nice people.

Or some nice people are pirates.

2 comments:

  1. What's the difference, in your opinion, between a "griefer" and a "pirate"?

    It sounds like you disparage those who go into nonconsensual PvP for the joy of the kill while giving faint praise to those that chose to ransom by saying "at least you're not griefers!".

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  2. Thanks for the kinds words, Vol. KK has a good point. In any event, the game is intended to be a sandbox where anything might happen...including (and arguabley especially) nonconsensual PvP.

    You seem to imply that playing with alts somehow removes a reason to play with other players. Nothing could be further from the truth. However, some of what my alts let me do could not be done by my corpmates--even if some of them weren't outlaws with the necessary skills to...oh...say, fly jump freighters. Why? Because some things I wouldn't trust or encumber ANYONE except a few of me to do--mainly activities that involve moving billions of ISK worth of ships and assets around. That's a risk and a responsibility I prefer to be solely responsible for.

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