To highlight the discussion:
Criminally tagged capsuleers can enter a high security system in only their capsule, and the local authorities will ignore them. They can board a ship in space, like one pulled from the ship maintenance bay of an Orca. The discussion started on what part of that needed to be nerfed.
Someone related that there was calls in the forums to have the Orca nerfed. I don't think it makes sense to nerf the Orca just because it can be used for piracy. You don't hurt the pirates, you just hurt the miners. I don't mind if pirates smuggle ships of war into high sec. But common sense to me says that if they approach a gate or a station, then the standard faction spawn should appear.
I don't know how that works, but apparently I'm too much of a carebear, using common sense and all. Clearly, the authorities are blind, and they can only attack you if somehow you enter through a gate or undock. Pointing this out, apparently, is an act of carebear crying.
Another part of the conversation spawned from ninja salvagers. Personally, I don't think it makes sense. You now have a zero-risk occupation. The ninja salvager should risk something. I don't see why the loot in the wreck should be protected, but not the wreck itself. The easiest answer is, salvage or loot, you go flashy.
Again, this is me crying great carebear tears, using common sense and all. What I truly don't understand, are some of the defenses used to protect these behaviors.
"CCP has been very clear about this topic."
CCP has also made mistakes in the past. A lot of them. Big ones. CCP is not infallible. To use the defense that it is structured that way, intended that way, legal that way, is very scary, in New Eden and out. Something is just, balanced, and fair based on its own merits, not because the game designer says so.
I like that Eve is dangerous and you are never completely safe.
Yet, the same people who say this, also think that ninja salvagers should keep their risk-free lifestyle. I'm sorry, but I have to think that the people using this defense really mean, "I like that Eve is dangerous for the mission runners." To my way of thinking, it should be dangerous for everyone equally. There shouldn't be a no-risk occupation that is built around harvesting the spoils of others.
Again, I don't think that ninja salvaging is wrong. I don't think it should be stopped. I just think it shouldn't be risk-free, particularly since it does directly involve another capsuleer who has extremely limited means of recourse. And is anyone complaining about ninja looting? They should be the same.
New Eden should be dangerous, but it shouldn't be the responsibility of griefers to bring the danger. There are very common sense solutions that would make piracy dangerous such that only smart pirates will actually do it.
- Transferable kill rights. How often does anyone actually have the ability to claim a kill right? It isn't a deterrent by any measure. Again, I don't want to end piracy, just make sure there are pressures acting against it so there is balance and people have to work to succeed.
- Looters are flashy. Today, the suicide pirate falls onto your kill rights board, but the hauler next too him does not. Why?
- When CONCORD is involved, there is no insurance payout. Immediately I'm sure there are those that will think I'm trying to break the back of high sec piracy and end it. I am not. One can make more than enough money in suicide piracy to pay for well fitted suicide ships. What I seek to end are the silly upside down attacks. Suicide attacks involving a battleship? Against a barge? Barges can't hold much. They don't have many slots and aren't likely to drop but so much. The only way this is profitable is because the battleship is nearly free. I am not a pirate, and even I can find targets that will not only pay for the ship involved, but will pay for ten more so one can continue suicide attacks even when droppings are slim. Again, it all goes back to life should be hard for everyone.
In the course of full disclosure, I am not a mission runner by trade. I run some missions for standings, and as a result, I run courier missions because they are quicker. I rarely run kill missions. I've never had anyone bother me in a mission. I've never had anyone flip a can while mining (even when I'm bored and leave bait cans). I also would not consider myself a carebear. I currently have limited access to PvP, but there are reasons for that, and eventually I'll have the chance to either return to the militia or return to 0.0. And yes, I've been in 0.0 wars, before there were cynos, before there were dreads and titans and doomsdays. And yes, that is tougher (and more fun) than anything in low sec.
p.s. It seems that this has been dragged out into the Tweeterverse and into other blogs. That is fair, and to be expected, I guess. But I have to admit that I'm really bothered that others have made this so personal and can't seem to make a comment without following it up with how I am a carebear crybaby or that I am simply and completely wrong.
I also am disturbed by the mindset of some that those that do not engage in PvP are inferior. That really bothers me. I love this game. I love to play it my way. I don't get missioning. That doesn't mean missioners are less of a player, aren't as good as me. I enjoy 0.0 wars, and I think they are much harder than FW or any low sec combat. That doesn't mean I think FW or low sec pirates are inferior to 0.0 warriors. I completely don't understand how anyone could enjoy scamming others (seriously, dude, where is the fun in that? "Your shoe's untied. Made you look." was only funny once.). That doesn't mean I should consider them inferior.
Okay, in all honesty, I would never knowingly hire a scammer into my corp.
I am not upset or worked up by this, but I do feel there has been more personal attacks against me than appropriate. And as a result, I feel I've lost some respect for capsuleers that I was really eager to work more closely with.
There is also some confusion, I feel, over just how anti-PvP I may seem. I am not anti-PvP. I do not think the game mechanics should be changed to the point where there is no PvP, or PvP-free zones. But I do think that New Eden needs to be harder for those that instigate unprovoked attacks. I do not think they are wrong, I just think they have it too easy.
p.p.s I meant to mention this earlier: all spawns should be like Sleeper spawns. I don't like kill missions cause they are just one big rinse/repeat. The only way the mission can defeat you is through sheer numbers. It should work smarter, not harder. Making the spawns smarter will not only give the missioners a challenge, but make things more interesting for the ninjas.